// Code generated by protoc-gen-slc. DO NOT EDIT. package server import ( "context" "bsm/full/module/social/group/internal/logic/member" pb "bsm/full/module/social/group/pb" ) type MemberServer struct { pb.UnimplementedMemberServer } func NewMemberServer() *MemberServer { return &MemberServer{} } // 获取群组成员列表 func (s *MemberServer) Fetch(ctx context.Context, in *pb.IdentRequest) (*pb.GroupMemberReply, error) { return member.Fetch(ctx, in) } // 申请加群 func (s *MemberServer) DoJoin(ctx context.Context, in *pb.DoJoinRequest) (*pb.StatusReply, error) { return member.DoJoin(ctx, in) } // 申请加群列表 func (s *MemberServer) JoinFetch(ctx context.Context, in *pb.Empty) (*pb.JoinFetchReply, error) { return member.JoinFetch(ctx, in) } // 申请加群处理 func (s *MemberServer) JoinDoHandle(ctx context.Context, in *pb.GroupOPRequest) (*pb.StatusReply, error) { return member.JoinDoHandle(ctx, in) } // 设置或取消管理员 func (s *MemberServer) DoSetManager(ctx context.Context, in *pb.GroupOPRequest) (*pb.StatusReply, error) { return member.DoSetManager(ctx, in) } // 踢人 func (s *MemberServer) DoKick(ctx context.Context, in *pb.GroupOPRequest) (*pb.StatusReply, error) { return member.DoKick(ctx, in) } // 退群 func (s *MemberServer) DoQuit(ctx context.Context, in *pb.GroupOPRequest) (*pb.StatusReply, error) { return member.DoQuit(ctx, in) }